TRUE
COLORS
INSTRUCTIONS
For 3 to 6 adult players
CONTENTS:
-
6 clothes pin
-
Ballot box
-
Voting cards in 6 colors
-
18 symbols cards ('+', '0', and '±')
-
Question cards
-
Score pad
SET UP:
Each player takes a clothes pin and fastens
it to their collar or other visible place. This will be your color for
the game.
All players receive two voting cards of
each color in the game, except their own color. Each player receives three
symbol cards: one of each '+', '0', and '±'. The question
cards are shuffled and placed on the table. Place the ballot box in the
middle.
PLAYING SEQUENCE:
The game has four
steps:
1. Voting
2. Predicting the
results
3. Counting the votes
4. A new round begins
1.Voting
A player takes a question
card, turns it over and reads the question aloud. All players, including
the reader, will answer the question as follows: once you have made your
choice, look at the clothes pin of the chosen player(s) and take the corresponding
colored voting cards from your hand. You always place two votes: If you
feel very strongly that one player fits the description on the card, place
both votes using his or her color. If you think two players fit the description,
place one vote using one each of their color. Cast your vote by sliding
the two cards into the ballot box without letting anyone see your choice.
The fun of the game depends a lot on
keeping everyone's votes secret. You can make it more difficult for others
to peek by casting your votes with both colored sides facing inward.
An example: Greg (red) is playing against
Eric (green), Marsha (blue), and Tracy (yellow). Greg reads the following
question aloud: 'Who thinks they drive well, but you wouldn't want to get
in a car that he/she is driving?' Greg immediately thinks of Eric, and
places two green voting cards into the ballot box. Eric is uneasy with
Marsha's driving style, but also that of Tracy. He therefore puts one blue
and one yellow card into the ballot box. Marsha and Tracy also vote making
a total of 8 cards in the box.
Don't forget:
-
Each player places two cards (votes), for every
question.
-
The word 'who' in the questions always means
'which player'.
-
You cannot vote for yourself
2. Predicting
Each player has now cast
two votes for the question. But it is not yet time to open the ballot box!
Now each player must predict how many votes he or she received. You have
to guess whether you got the most votes, did not get any votes or came
out somewhere in between.
-
The most (+) means a majority, or that there
are more cards of your color in the ballot box than for the other players.
-
If two or more colors tie for first place, then
there is no majority, but a minority (±) situation. A minority (±)
means that your color was selected, but not more than the others.
-
A zero (0) means, not surprisingly, that no
one voted for you.
Choose one of the three
cards: '+', '0' or '±' and place it face down in front of you. Once
all the players have placed their cards, all the prediction cards are turned
over simultaneously. It is then time to reveal the votes.
3. Counting the votes
The ballot box is opened,
and the voting cards are shuffled (in order to prevent people from guessing
on the basis of order). Then they are laid out on the table and counted.
Correct predictions are scored as follows:
-Three points for a correct
prediction that you received the majority of the votes (+)
-One point for a correct
prediction that you received a minority of the votes (±).
-Three points for a correct
prediction that you did not receive any votes (0).
-Zero points for an incorrect
prediction.
Put your score in the first box under your
initials.
4. A New Round Begins
Players now turn in all
their voting cards (make sure that you don't let the others see which of
your cards are missing since this would give away your vote). Each player
then receives a full set of voting cards. The next player takes a question
card, turns it over, and reads the question aloud.
Winning the Game
After 10 questions have been
read, total each player's score. The player with the highest score wins.
Of course, it is also possible to play a longer game using a new score
sheet.
We appreciate your comments on True
Colors
Please include your address with your correspondence
to:
Pressman Toy Corp.
Dept.: Colors
745 Joyce Kilmer Ave.
New Brunswick, NJ 08901
Or E-mail us at: Custserv@Pressman-Toy.Com
Please include address and telephone
number so we may further assist you.
Our Customer Service number is 1-800-800-0298.
Calls are accepted Monday through Friday
from 10:00 am until 4:00 pm EST.
1999 Pressman Toy Corp., New York, NY 10010
Made in U.S.A./China
3601/2247
Hit back to return to previous page