FamilyClassics
Checkers
For 2 players, ages 6 to adult

The object of the game is to capture all of the opponent's men, or block them so they cannot be moved. Each player places his 12 checkers on the dark squares of the first three rows on opposite ends of the board.  

The checkers are moved diagonally forward and each player moves alternately one of his men. In order to "capture" an opponent's checker, he must be able to jump (with his own man) over his opponent's checker when there is a vacant square behind. Single men may move diagonally forward.  

When a player moves his checker to the last row on the opposite side of the board, that checker becomes a "King."   The "King" is "crowned" by placing another checker on top of it. A "King" may move diagonally,  forward or backward.  

You are allowed to jump as many of the opponent's men on the same move if there are vacant squares diagonally behind each. When there is a "jump" available, the opponent must jump.  

These other exciting games may be played with the checker set!  

Hounding the Fox is played on the dark squares of the checkerboard. One dark checker represents the fox and four light checkers represents the hunters. The fox must start at the opposite end of the board from the hunters.  

The object is to have either the fox break through the line of hunters or have the hunter corner the fox so that he cannot move. The fox moves first and he may move in any direction.  

The hunters move one at a time, in turn. Hunters can only move diagonally forward to either the left or the right. Change positions at the end of each game.  

Royalty is played by placing 12 light checkers in the lower right hand corner of the board - 3 horizontally and 4 vertically on both light and dark spaces. Do the same with the dark checkers on the opposite corner of the board.  

The object is for one player to move all his men to his opponent's starting position. Each player, in turn, moves his men one at a time at right angles (not diagonally) to any square. A player may jump his opponents checkers consecutively as long as there is an empty space in between every checker that he jumps.  

The first player to land all his checkers in his opponent's starting space is the winner.  

Puzzle Hop is a solitaire game where you put 24 men of any color on the dark squares of the first two rows around the board. Moves can only be made by jumping over and removing the checkers from the board. The object is to remove all but one checker from the board.  

Triangular Checkers is played the same way as regular checkers except that the player moves his checkers sideways as well as forward and a king can be crowned only in the opponent's corner dark square.  

Put 9 men of each color in a triangular position on the dark squares in the corner of the board so that the points of the triangle are in the two furthest corners of the board. The object of the game is to remove all of your opponent's men from the board.  

Shifting Triangles is played by using 10 men to form a triangle within 4 rows of the dark  
squares of either side of the board. Both players use different color checkers.  

The object of the game is to form a triangle on the opponent's side of the board. A player may jump either his opponents or his own men, but he does not remove the men while doing so. A series of jumps is allowed.  

Checker Bingo is played with 2 to 4 players. Each player selects a different color checker and, in turn, places one anywhere on the board on either light or dark squares. The first player who lines up 5 of his checkers in a row - diagonally, vertically or horizontally - is the winner.  

You can prevent the opponent from lining up 5 of his checkers in a row by blocking them with a checker of another color.  

Austrian Chase is for 4 players. Each player places his checker on one of the 4 corners of the board. A die is rolled alternately and the checkers move around the border of the board. The first player to overtake the player directly ahead of him is the winner.  
  

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