
For 2 - 4 Players
Ages 7 and up
OBJECT OF THE GAME
To be the first player to collect 2 “golden”
coins by meeting the Challenges and finding the key that opens the treasure
chest.
CONTENTS
Skull and base, 8 skeleton keys, 1 eyeball, 5 coins,
4 stones, 3 bones, 4 cobras, 2 sets of Map cards, deck of Challenge cards,
instructions.
SETTING UP
Put the base on a flat surface. Plug the skull into the top of the dungeon by
lining up the holes and nibs then gently pushing these down into the sockets in
the dungeon. Place 2 AA batteries in the skull.
BATTERIES:
We recommend using new alkaline batteries.
• Do not mix old and new batteries
• Do not mix different types of batteries such as
alkaline, non-alkaline and rechargeable .
• When the game will be out of use for a while,
remove the batteries to prevent leakage.
• Do not dispose of batteries in fire, batteries
may explode or leak.
Next take out all the extra parts from the plastic
bag. Place them as follows using back of box for reference.
• Put the eyeball on the top of the left hand
column on the dungeon (do not press down into the dungeon base).
• Put all 4 cobras, with their heads up, into the
right hand column.
• Gently press each key into the keyhole on the
front of the chest, until one of them opens it. ( DO NOT TURN THE KEY) . Put
all 5 golden coins inside. Close the chest lid.
• Mix the 8 skull keys and put them into the 8 key
slots (4 along each edge of the dungeon).
• Put the 3 bones in front of the dungeon.
• Put the 4 stones in front of the dungeon with
the indented sides down.
• Put the 4 map halves face down in front of the
dungeon after shuffling them.
• Shuffle all 20 Challenge cards and put the pile
face down in front of the
dungeon. This is the draw pile.
PLAYING THE GAME
• Turn the ON/OFF switch (located on the side of the skull) to the on position.
The youngest player starts and play passes to the left throughout the game.
When it is your turn take the top card from the draw pile and take the
Challenge shown on the card. At the end of your turn discard the card face up
onto a discard pile beside the draw pile.
If you succeed in the Challenge you earn the right to pick a skull key to try
and open the TREASURE CHEST!
FOR YOUNGER PLAYERS: Two guesses each turn will
keep younger players involved and make the game a more appropriate length.
The Challenge Cards
THE CHALLENGE OF THE MAP
Shuffle the 4 map halves and put them on the table
in front of you, map side down. Turn over one of these halves for everyone to
see. THIS IS THE MAP PIECE YOU MUST MATCH. Now turn over one of the other three
map halves. If this matches the first one you turn over (see the border color)
then you have won the Challenge and earned the right to choose a key. If the
halves do not match your turn is over. Turn the four map halves face down back
in front of the dungeon.
The Challenge of the Stones
Mix up the four stones, indented side down, so
that the
location of the “skull stone” is unknown. Choose one of the stones and turn it
over. If you have chosen the “skull stone” you have won the Challenge and
earned the right to choose a skull key. If you did not choose the “skull stone”
your turn is over.
The Challenge of the Eye
This uses the eyeball resting on top of the left
hand column. You must tell the rest of the players which of the 3 gargoyles you
think the eyeball will come to rest under. Now push the eyeball down into the
column. The eyeball will move about inside the dungeon and roll out to rest
under one of the three gargoyles at the front. If you guessed the correct
gargoyle you have won the Challenge and earned the right to choose a skull key.
If you did not choose the right gargoyle your turn is over. Put the eye back on
the top of the column.
The Challenge of the Cobras
Pull one of the Cobras from the column. If the
Cobra has the red-tipped tail, you have won the Challenge and earned the right
to choose a skull key. If it does not your turn is over. Put the Cobra back in
the right hand column.

The Challenge of the Bones
Pick up the three bones. Before you toss them
guess how many bones will land with their black dots showing. The choices are:
0, 1, 2, or 3. Toss the bones then count the
number of dots showing. If you guessed the right number, you have won the
Challenge and earned the right to choose a skull key. If not your turn is over.
Your Turn is Over
Your turn is immediately over. Put the card on the
discard pile.
1 Free Guess
If you draw this card, place it face up in front
of you. You CANNOT use this extra free guess until your next Challenge. Draw
another challenge card. If it is also a “1 Free Guess card” put it at the
bottom of the draw pile and take the next card from the top. Keep doing this
until you pick up a normal Challenge card. Play this Challenge as normal.
Using Your “Free Guess” Challenge card
On a Challenge you get one guess, but if you have
a “1 Free Guess” card from a previous turn, you can have a SECOND guess. Only
use this guess when you fail to meet a challenge successfully on your first
try. When you do use it, it acts like any other guess... get it right and you
win a skull key, get it wrong and your turn is over. When you have used your
second guess, put both the Challenge card and the “1 Free Guess” card onto the
discard pile.
Note: If all the cards have been drawn before the
end of a round, the discard pile is picked up and reshuffled to form a new
pile.
THE SKULL KEYS
When you have earned a key by winning a Challenge,
choose one of the keys and gently press it into the keyhole in the front of the
chest.
DO NOT TURN THE KEY.
HINT: Everyone should try to remember the location
of the keys that have “awoken” the skull, so as not to choose those keys during
later turns.
If the key does NOT awaken the skull, the lid of
the treasure chest will open. Take a coin from the treasure chest and snap the
lid closed. Place the coin in front of you.
That is the end of the round. Now take all 8 keys
out of their locations. Mix them up, and put them back in the slots on the
sides of the dungeon. Re-shuffle ALL the Challenge cards (including the ones
previously discarded) and place them back in front of the dungeon. The player
to the left of the player who won the “golden” coin begins the next round of
play.
WINNING THE GAME
The first player to collect TWO golden coins is
the winner.
We appreciate your comments on DUNGEON OF DOOM.
Please address your correspondence to:
Pressman Toy Corp.
Department: Dungeon of Doom
745 Joyce Kilmer Avenue
New Brunswick, NJ 08901
Our customer service department is available
Monday through Friday, from
10:00 AM until 4:00 PM EST at (800) 800-0298.