For 2 - 4 Players
Ages 7 and up

OBJECT OF THE GAME
To be the first player to collect 2 “golden” coins by meeting the Challenges and finding the key that opens the treasure chest.

CONTENTS
Skull and base, 8 skeleton keys, 1 eyeball, 5 coins, 4 stones, 3 bones, 4 cobras, 2 sets of Map cards, deck of Challenge cards, instructions.

SETTING UP
Put the base on a flat surface. Plug the skull into the top of the dungeon by
lining up the holes and nibs then gently pushing these down into the sockets in the dungeon. Place 2 AA batteries in the skull.

BATTERIES:
We recommend using new alkaline batteries.

• Do not mix old and new batteries

• Do not mix different types of batteries such as alkaline, non-alkaline and rechargeable .

• When the game will be out of use for a while, remove the batteries to prevent leakage.

• Do not dispose of batteries in fire, batteries may explode or leak.

Next take out all the extra parts from the plastic bag. Place them as follows using back of box for reference.

• Put the eyeball on the top of the left hand column on the dungeon (do not press down into the dungeon base).

• Put all 4 cobras, with their heads up, into the right hand column.

• Gently press each key into the keyhole on the front of the chest, until one of them opens it. ( DO NOT TURN THE KEY) . Put all 5 golden coins inside. Close the chest lid.

• Mix the 8 skull keys and put them into the 8 key slots (4 along each edge of the dungeon).

• Put the 3 bones in front of the dungeon.

• Put the 4 stones in front of the dungeon with the indented sides down.

• Put the 4 map halves face down in front of the dungeon after shuffling them.

• Shuffle all 20 Challenge cards and put the pile face down in front of the
dungeon. This is the draw pile.

PLAYING THE GAME
• Turn the ON/OFF switch (located on the side of the skull) to the on position. The youngest player starts and play passes to the left throughout the game.
When it is your turn take the top card from the draw pile and take the Challenge shown on the card. At the end of your turn discard the card face up onto a discard pile beside the draw pile.
If you succeed in the Challenge you earn the right to pick a skull key to try and open the TREASURE CHEST!

FOR YOUNGER PLAYERS: Two guesses each turn will keep younger players involved and make the game a more appropriate length.

The Challenge Cards

THE CHALLENGE OF THE MAP

Shuffle the 4 map halves and put them on the table in front of you, map side down. Turn over one of these halves for everyone to see. THIS IS THE MAP PIECE YOU MUST MATCH. Now turn over one of the other three map halves. If this matches the first one you turn over (see the border color) then you have won the Challenge and earned the right to choose a key. If the halves do not match your turn is over. Turn the four map halves face down back in front of the dungeon.

The Challenge of the Stones

Mix up the four stones, indented side down, so that the
location of the “skull stone” is unknown. Choose one of the stones and turn it over. If you have chosen the “skull stone” you have won the Challenge and earned the right to choose a skull key. If you did not choose the “skull stone” your turn is over.

The Challenge of the Eye

This uses the eyeball resting on top of the left hand column. You must tell the rest of the players which of the 3 gargoyles you think the eyeball will come to rest under. Now push the eyeball down into the column. The eyeball will move about inside the dungeon and roll out to rest under one of the three gargoyles at the front. If you guessed the correct gargoyle you have won the Challenge and earned the right to choose a skull key. If you did not choose the right gargoyle your turn is over. Put the eye back on the top of the column.

The Challenge of the Cobras

Pull one of the Cobras from the column. If the Cobra has the red-tipped tail, you have won the Challenge and earned the right to choose a skull key. If it does not your turn is over. Put the Cobra back in the right hand column.

 

 

 

The Challenge of the Bones

Pick up the three bones. Before you toss them guess how many bones will land with their black dots showing. The choices are: 0, 1, 2, or 3. Toss the bones then count the
number of dots showing. If you guessed the right number, you have won the Challenge and earned the right to choose a skull key. If not your turn is over.

Your Turn is Over

Your turn is immediately over. Put the card on the discard pile.

 

 

 

 

 

1 Free Guess

If you draw this card, place it face up in front of you. You CANNOT use this extra free guess until your next Challenge. Draw another challenge card. If it is also a “1 Free Guess card” put it at the bottom of the draw pile and take the next card from the top. Keep doing this until you pick up a normal Challenge card. Play this Challenge as normal.

 

Using Your “Free Guess” Challenge card

On a Challenge you get one guess, but if you have a “1 Free Guess” card from a previous turn, you can have a SECOND guess. Only use this guess when you fail to meet a challenge successfully on your first try. When you do use it, it acts like any other guess... get it right and you win a skull key, get it wrong and your turn is over. When you have used your second guess, put both the Challenge card and the “1 Free Guess” card onto the discard pile.

Note: If all the cards have been drawn before the end of a round, the discard pile is picked up and reshuffled to form a new pile.

THE SKULL KEYS

When you have earned a key by winning a Challenge, choose one of the keys and gently press it into the keyhole in the front of the chest.
DO NOT TURN THE KEY.

HINT: Everyone should try to remember the location of the keys that have “awoken” the skull, so as not to choose those keys during later turns.

If the key does NOT awaken the skull, the lid of the treasure chest will open. Take a coin from the treasure chest and snap the lid closed. Place the coin in front of you.

That is the end of the round. Now take all 8 keys out of their locations. Mix them up, and put them back in the slots on the sides of the dungeon. Re-shuffle ALL the Challenge cards (including the ones previously discarded) and place them back in front of the dungeon. The player to the left of the player who won the “golden” coin begins the next round of play.

WINNING THE GAME

The first player to collect TWO golden coins is the winner.

 

 

 

 

 

We appreciate your comments on DUNGEON OF DOOM.

Please address your correspondence to:

Pressman Toy Corp.

Department: Dungeon of Doom

745 Joyce Kilmer Avenue

New Brunswick, NJ 08901

 

Our customer service department is available Monday through Friday, from

10:00 AM until 4:00 PM EST at (800) 800-0298.