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For 2 or more players or teams
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Object:
Be the first player or team to reach and
complete The Final Namesake square.
Contents:
Gameboard, name cards, timer, movers, game
die, quick reference card, label sheet, instructions.
Set Up:
Place a color dot label on each of the six
movers. Each player takes a mover and puts it at START. Each Namesake card
has six letters on it. Decide together which letter you will play for this
game. For example, if the group decides to use "C," on every turn, when
a new card is drawn, players will read the name beside the letter "C."
To see who will move first, all players participate
in a nameoff round (see description under "The Squares"). The winner
of the nameoff rolls the die, moves around the gameboard and follows the
directions for the square they land on.
Playing:
On each turn, you will DRAW A NEW CARD and
read the ONE name next to the letter you have decided to play. Try to name
a famous person (or people) with that first name, depending on what kind
of square you land on.
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If you are successful: roll and take another
turn. Keep taking turns as long as you are successful!
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If you are not successful: the player
or team to the left takes their turn.
The Squares:
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Category Squares:
When you land on one of the six types of
category squares, you draw a name card. You or your team must then name
just ONE famous person with that first name in that category in 30 seconds.
For example, if you draw "John," the following would be appropriate for
the corresponding categories:
Stars & Co.: Jon Voight
Fictional Characters: John Boy Walton (from
TV's "The Waltons")
Musicians: John Lennon
History & Newsmakers: John F. Kennedy
Athletes: John MacEnroe
Authors & Artists: John Steinbeck |
If you succeed, roll, move forward and follow
the directions for the next square. If you do not succeed, control of the
die moves to the left and, on your next turn, you must draw a new card
and win this square before you can move.
Note: at the beginning of your turn you
cannot roll if you are resting on a category square. You must draw a new
card and win that square before you can roll ahead.
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nameoff
Everyone plays when someone lands on a nameoff
square! This is a great chance for opponents to gain control of the die.
The player who lands here takes the card and reads the name next to the
chosen letter. If, for instance, the name is "Mary," the player starts
by naming ONE famous "Mary" in any category, real or fictional, like Mary
Poppins. Play goes back and forth between all players/teams, each naming
a new "Mary" each time. As players begin to run out of famous "Marys",
begin using the timer. If a player/team can't think of a new "Mary" within
30 seconds, they're out. The last player/team to name a "Mary" is a winner
and has control of the die. |
They immediately roll and move forward no
matter what square they are on. If the winner loses on their next turn,
control of the die moves to the left. It does NOT revert back to the order
of play before the nameoff.
Note: at the beginning of your turn, you
must roll if you are resting an a nameoff square from your last turn.
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namedrop
When you land on a namedrop square, chances
are you'll have to name more than one famous person with the -name you
pick! First, draw a card and read the name next to the chosen letter (ex.
"George"). Now roll the die again. Lets say you roll a 3. You now have
30 seconds to come up with 3 famous Georges, in any category, real or fictional!
If you succeed, roll, move forward and follow the directions for the next
square. If you do not succeed, control of the die moves to the left and,
on your next turn, you must draw a new card, roll the die again and win
this square before you can move. |
Note: at the beginning of your turn you
cannot roll if you are resting on a namedrop square. You must draw a new
card and win that square before you can roll ahead.
Personalized Namesakes:
Sometimes you're asked to Namesake someone
like your boss or an opponent's father, etc. Here's how to play those names:
As usual, draw and read the card. When playing
on teams, all team members must take turns reading the cards. For instance,
with "Namesake your Mother" it is the mother
of the team member who is reading the card.
Sometimes opponents are asked to pick the
player being namesaked. Here's what to do:
Step 1: Without revealing Step 2, ask opponents
to pick ANY one player. Opponents decide as a group which player to pick.
Step 2: After the player is chosen, the reader
of the card reveals who it is the reader must namesake (i.e.: that player's
boss).
Play continues as usual: i.e.: if the player's
boss' name is "Brian" then the name "Brian" is used on that square.
If you cannot do the personalized Namesake
(i.e.: You don't have a: boss!), then pick a new player, or draw a new
card and start again.
Unusual Names:
Sometimes you may get an unusual first name.
That's just the luck of the draw. Better luck next time!
Judging:
All it takes is one opponent to recognize
and accept an answer! If the other players have never heard of your answer,
they can either believe you and accept it OR they can ask for a new answer.
Good luck and happy debating!
You Can Always Roll Backwards!
Lets say you can't seem to win on an "Athlete"
square. Before your next turn, declare that you want to roll and move backwards.
Do it and if you successfully complete the square you land on, you may
roll forward and continue your turn.
The Top 10 Things You Need
to Know
1. Famous, well-known names only.
Names in the public domain, local or international.
See Quick Reference Card.
2. First names only.
Middle names are also acceptable, such as
Jean Claude Van Damme is acceptable for "Claude" or "Jean". Last names
are NOT acceptable. Grace Kelly is not a successful namesake to "Kelly".
3. Last names are not always needed.
It's enough to say "Jill" from the soap opera
"The Young and the Restless" as long as one other player verifies the answer.
It's up to those playing how strict or easygoing they want to be.
4. Spelling does not count
Jon = John, Sean = Shaun, Catherine = Katherine.
5. Short forms may count.
E.g. Douglas may be shortened to Doug UNLESS
the Namesake card specifies that a short form is NOT acceptable.
6. On nameoff"' or namedrop"' squares ANY
famous names are valid.
Names used can be real or fictional and can
be in any category.
7. If a name comes up more than 3 times
in a game, draw a new name.
8. Namesake is also a game of luck.
Sometimes answers may seem impossible. For
example, you may have to match a player's mother's name which is "Anastasia"
for the Athletes category. Better luck on your next turn when you draw
a new name (or decide to roll backwards!).
9. Creative answers may count.
For example, answers do not have to be people.
Mr. Ed, the talking horse, may be good for Ed. It's up to the majority
of the players.
10. Play in teams! It's more fun!
Winning:
When you reach "The Final Namesake" (exact
roll NOT necessary!) draw a new card. Example: you draw "Tom." To win the
game, you must name ONE famous "Tom" in any THREE of the six categories.
(You do not have to pick the categories until you draw the card!) E.G..
If you answer Tom Cruise (Stars), Tom Sawyer (Fictional Characters) and
Tom Petty (Musicians), you win. You can only win the final Namesake square
with a never-before-played name. If you draw a name that has been used
before in the game, you must draw a new card.
For a more challenging ending, choose to name
FOUR "Tom's" instead of THREE.
Namesake is manufactured and distributed in
the U.S. by Pressman Toy Corporation under exclusive license from For Jessica's
Sake Inc. The trademarks Namesake, Nameoff and NameDrop, the distinctive
design of the game, and related proprietary rights are registered trademarks
of For Jessica's Sake Inc.
We appreciate your comments on Namesake.
Please include your address with your correspondence
to:
Pressman Toy Corp.
Dept.: Namesake
745 Joyce Kilmer Ave.
New Brunswick, NJ 08901
Or E-mail us at: Custserv@Pressman-Toy.Com
Our Customer Service number is 1-800-800-0298.
Calls are accepted Monday through Friday
from 10:00 am until 4:00 pm EST.
© For Jessica's Sake Inc. 1998.
All rights reserved.
3636-1834
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