Be the first player to get both of your movers to the Mystery Machine (finish) space.
Fold out the gameboard. Place the two large legs on the left and right sides of the gameboard toward the top.
Place the two smaller legs on the left and right sides of the gameboard near the middle.
Place the ring in the holes in the top left area of the gameboard; the opening of the ring at top should face right.
Carefully remove the three monster labels, one at a time, from the sheet and place them in the recessed areas on the sides of the top.
Each player takes two of the same color movers (one will always be Scooby-Doo) and places both of them in the Haunted House. For now, place the three monster cards off to the side.
Each player spins the spinner; the player who spins the highest number goes first, then the player to the left goes next.
On your turn spin the spinner and move either of your movers that many spaces up towards the finish. You cannot split your move between your movers.
Special Spaces on the Spinner:
If you spin this, you get to move either of
your movers to the space, near the middle of the board, that pictures the
gang. That can put you ahead ...or behind!
1) If you spin or land on the monsters, the player to your left takes the three monster cards and shuffles them. He or she now takes one of those cards and places it face down near the gameboard.
2) Now YOU wind up the top by placing it on the handle and turning it clockwise. Do not over wind. Place the top just over the ring area (about 1/2" over the gameboard so it isn't actually touching the board). Now, press the button on the handle to release the top.
Any movers (even if they're yours!) that are knocked down or thrown off the board by the top have to go back to start. Any movers that are moved off their space, but are still standing, get placed on the nearest space.
3) Now you point to one of the three monster portraits -Frankenstein's Monster, Ghost Clown and Zombie - that are on the board. Point to the one who you think caused the trouble this time!
Now turn over the monster card. If you guess correctly, move either of your movers forward 7 spaces. It you don't guess correctly, your turn simply ends.
Special Spaces on the Gameboard: