Object:
Be the first player to match all of your tiles.
Contents:
35 Tri-Omino tiles with numbers and animals.
Set Up: Place
the tile that has three "5s" (ducks) on it face up between the players.
Turn the other tiles face down
and mix them. Each player takes five tiles
and places them face up in front of them.
Playing:
The youngest begins by trying to match one of his tiles to one of the sides
of the triple duck tile. The player to the left then takes their turn and
so on.
To match:
To make a match, both pictures and numbers
on one side of your tile must match both pictures and numbers of the tile
you place it against as shown in Diagram 1. |
 |
Only one Tri-Omino is placed on each turn.
If you cannot make a match, you must pickup from the pile until you find
a tile which does match. If you take the
last Tri-Omino and still cannot make a match, your turn ends and the next
players goes. On your next turn, you'll try
to make a match again. Players must place a tile if they can.
Winning: When
one player has used all of their tiles or when no other moves can be made
by any player the
game ends.The player with no tiles left wins.
If all players still have tiles, the player with the fewest tiles left
is the
winner. As soon as a player plays their last
tile at any time during the game, the game is over and that player wins.
For Beginner Players:
Match only one picture on a side as shown in Diagram 2.
| Solitaire Rules:
Place all the tiles face down. Set a limit as to how many tiles you will
take - for example 20 tiles. Take one tile and place it face up. Take a
second tile and try to match it to the first tile using the same rules
from the basic game. If you cannot match it place it off to the side.
Take another tile and try to match it to the first tile. If it matches
try to match up any tiles you weren't able to previously match. Continue
taking tiles and matching them wherever possible, putting to the side any
tiles you can't match. After you have taken 20 tiles, count up how many
tiles you were not able to match. A perfect score of 0 would mean
you were able to match all the tiles. If you have two tiles left on the
side that you are unable to match, your score would be 2. Play again and
see if you can beat your previous score. |
 |
Advanced Rules:
The object is to be the first player to score 200 points. Write down the
name of each player.
As each play is made, add or subtract in
the proper column. A game will consist of several rounds.
To begin: Turn all Tri-Ominos
face down and mix. Each player selects 5 tiles and places them face up
in front of
them.
| The player having the Tri-Ominos with three
of the same highest numbers starts by playing the Tri-Ominos face up.
Three 5s is highest, then three 4s, etc. The player that starts receives
the total of the three numbers on the Tri-Ominos plus a bonus of 10 points
for starting (See Diagram 3). |
 |
| If no player has a Tri-Omino with three of
the same numbers, then the player with the highest total on one Tri-Omino
starts. That player receives the total of the three numbers on the Tri-Omino,
but no bonus points (See Diagram 4). |
 |
| To play:
In clockwise order the next player tries to match any two numbers on the
starting player's Tri-Omino. If the next player can do this he receives
the total of all three numbers on his Tri-Omino (See Diagram 5) |
 |
If a player cannot make a match he picks from
the "well" (remaining Tri-Ominos face down) until a match can be
made. For each Tri-Omino picked from the
"well" deduct 5 points. To keep count of each 5 point penalty put the
number of Tri-Ominos picked from the "well"
separate from those in your hand. Give the total point penalty to
scorekeeper. If you can't match any Tri-Omino
in your hand and there are none in the "well", ten points are
deducted from your score and play continues.
Winning a round: The
first player to play all of his Tri-Ominos wins the round and receives
25 bonus points
plus the total points of all Tri-Ominos left
in the other players' hands. If all players have passed, the game is
blocked. The player with the lowest points
in his hand wins. He adds the total amount of points that each player
has left to his score. No bonus points will
be given. He must deduct the total number of points in his hand from
his score. Players then begin another round.
To win:
When a player reaches 200 points continue playing the round until the end.
If more than one payer
passes 200 points during the round, the winner
of the round wins the game.
We appreciate your comments on Tri-Ominos
for Kids.
Please include your address with your correspondence
to:
Pressman Toy Corp.
Dept.: Tri-Ominos for Kids
745 Joyce Kilmer Ave.
New Brunswick, NJ 08901
Or E-mail us at: Custserv@Pressman-Toy.Com
Our Customer Service number is 1-800-800-0298.
Calls are accepted Monday through Friday
from 10:00 am until 4:00 pm EST.
© 1997 Pressman Toy Corp., New York,
NY 10010
4424-1766
Hit back to return to previous page
|